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Isteckel

2 Game Reviews w/ Response

All 6 Reviews

Simply great great great!

I must say this is simply great, its fun to learn a "new" style of controlling, and it's quite fun, you feel as though you are transmitting orders ^^

Now I will say that I did not play past more then the first few lvls because i noticed the store, and read that it was bugged, so i'de rather wait til the game is operational enough to enjoy the whole thing, and then give a accurate rating.

But the real reason I'm writing this, is to let you know that you've got something great going on, and no matter if there are some idiots out there that give you a low rating because the game is bugged or because they don't understand the concept, keep working on it, because it is great!

The reason for the rating not being a 10 is because it is not complete yet, and i cannot fairly give it a 10 because of that. But out of sheer idea and getting it to work the mose code, is truly deserves a 9.

Grent responds:

I definitely appreciate you actually reading the Author's Comments. I know it turned into a massive wall of text, but there is a wealth of helpful information in there.

Anyways, yes, this game was really just an experiment with seeing how much control we could actually give the player with only one button, and in that regard, I'm pleased with how it turned out. I am a little disappointed that I had to submit an unfinished product to meet the deadline, but ultimately the game is on its way to being fixed, so I'll be okay with it. Thanks for the review!

Fun, easy but gets boring at the end

Its a great game, don't get me wrong, but it's way to easy. Now I don't know if it meant to be on the easy side of things, but if you get the right combo up, its way to easy, I stopped grabing coins after I got around 40k.

But the game was entertaining, and there was alot of action, I loved that you had to pick up the coins, beause that meant that when you place units and buildings, you might loose some coins, if your not fast enough.

*SPOILERS*
The reason why it was so easy, that the healers healed to much, and ranged was overpowered. On the two first rows I put the "shops", generating all the gold i need, next row I placed mages that Heals, next row again I placed Mages that summons the stone giant, next three rows i placed Achers (which i upgraded to the towers that just shoot throuh all mobs), and last two rows where simple Teemy's.

Did'nt have to do anything, game played it self.

This game have a lot of potential, it just needs some more balancing, and perhaps when you guys nerf the units you can place, you might want to think og giving players a option to upgrade each unit from the resheach screen.

^^

TeelosGames responds:

Hi there isteckel, thanks for play the game!

whoa, im surprised that you want to share your strategy here, but it's okay, i'm glad you did that :)

thanks for the input, we'll looking forward to it, especially about balancing things,

cheers,

Age 36, Male

On my chair?

Joined on 11/4/09

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